
Help Pip push swings, pull wagons, stop rolling balls and race cars down ramps to build a brand new playground.
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How to play
Your child plays in the park with Pip and discovers how forces make things move: a push sends a swing or ball away from you, and a pull brings a wagon, sled or kite closer. Levels grow from choosing push or pull, to using a push or pull to start or stop something that is rolling, picking a small, middle or big push to send a ball just far enough, and racing cars down ramps to see that a steeper ramp makes a faster car, then a final mix. There are no timers and no losing: mistakes show what really happened with a gentle spoken hint, and every finished level builds a new swing, seesaw or slide in the park.
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